Bosch Art Game

Jheronimus Bosch‘s surreal imagery inspired game designers in various countries over the past months. Sixteen of them entered the international pitch contest. The jury selected six contestants to go on to the next round. They all get the opportunity to develop their proposals into playable prototypes.

The first international art game competition organised in the Netherlands has led to six playable prototypes. Discover the virtual world of the medieval painter Jheronimus Bosch as created by young gamedesigners from Europe and the USA, and experience the surrealistic imagery from Bosch in a new way.

The entries range from an interactive, online time based experience of the triptych Garden of Earthly Delights and an installation that merges novel digital techniques with a traditional mural, up to a visual novel and a more classic adventure game. Hallucinations, time travel, transgression from realistic into surrealistic worlds, bizarre creatures, and of course hell and heaven, all have a place in the designed concepts.

The national Jheronimus Bosch commemoration in 2016 will be the culmination of the international cultural event Jheronimus Bosch 500. The innovative event was kicked off in 2010 and developed further from year to year.

Bosch Art Game is organised by De Digitale Werkplaats [the Digital Workshop] in ’sHertogenbosch, commissioned by the Jheronimus Bosch 500 Foundation. De Digitale Werkplaats is a platform for digital art and innovation.
The six finalists are:
Brian S. Chung & GJ Lee from Jersey City, United States with The Triptych Game
Espada Y Santacruz Studio from Madrid, Spain with Demons’ Revenge
Tjupakabra from Amstelveen, the Netherlands with Everyman
Urustar Srl from Genua, Italy with Zwan
We Are Müesli from Milan, Italy with Cave! Cave! Deus Videt! 
YOCTOBIT from Madrid, Spain with They are 

On October 11 2013 the winner of the competition has been announced in the Stedelijk Museum ’s-Hertogenbosch, the winner is We Are Müesli from Milan, Italy with Cave! Cave! Deus Videt!. In consultation with the winner it will be decided how the game will be developed further, launched and marketed.

More information on the dedicated page.