Dextro

since 1994: dextro.org: abstract graphic design experiments and algorithmic animations.
1997-2001: turux.org: interactive animations.

dextro1

Dextro(A), Algorithmic Videos, 44_0_g21b3_n4_col6_W3b.mov, 2009, software, video projector. (courtesy of the artist)

In this series of generative software art, cult artist Dextro gives serendipity a part in the creative production of his work, in the form of the unexpected creations of animation programmes, which unleash the random factors at play in human/software interaction. When the artist begins programming the software to generate his works, he has no clear idea of what he wants to obtain. Halfway through development though, something or other will always pop out unexpectedly. Sometimes he accepts it; other times he wipes the code clean of errors, eliminating it. The final software-art work is completely free of glitches and random effects. Yet the production process is based largely on unexpected outcomes. Dextro works with non-linear equations which, when combined, always create something new and unexpected.